the discourse about untraineds is especially interesting knowing that their purpose and production process is slightly different than a trained card. (They're developed immediately after the scenario is completed in writing with the primary goal of aiding said story versus trained cards being one of the last, developed after all other essential assets (costumes, song, unique event bgm, etc) are created, influencing the work). I think with only the raw script as the guide for untraineds to me, makes it clear what the intent was in regarding a lot of them if i put myself in said position. I get the urge to zero-in on a particular character's emotions as they do something really funny, emotional or heartrending, leading to that particularly dreaded card comp. But obviously, execution is everything, and I think some artists on the team are simply Better at composition and execution of tone and mood better than others. In fact, I feel like we could wrap up 70% of card discourse with that one statement. Do I think these weaker artists should be burned at the stake? No. But I do hope clpl have systems in place to support them to grow into better artists.
What an amazing observation and what an irony that I just saw it now.
I do agree that since artists rely simply on texts and not cutscenes or even recordings of voice actings it limits the possible composition variety. Part2 unit probably got outsourced for a team C (not even team B its so funny) for... not a really clear reason? I have a conspiracy theory which probably isnt true but I do feel its somehow to tiering. Some characters get way more revenue from tierers than others so to make sure the banner is profitable cards are made more appealing, cus, supposedly, shizuku chapter will always flop because she's just not a popular character at all. Does it make sense? Not really I think. But its a funny theory. Clpl self sabotaging
Alterspring uses Markdown for formatting
*italic text* for italic text
**bold text** for bold text
[link](https://example.com) for link