You get access to any size development team and budget (assume they get paid fairly to work healthy hours, no assets are stolen or genAI'ed, etc. It's ethical). What video game do you direct for them to make?
Even with effectively unlimited resources, all of the games I want to make could easily be done with a small team at most. I've been rotating a Quest 64-like in my mind for over a decade, so I think I would go for that.
The game would take all of my favorite parts of Quest 64, expand them and wrap them around a fully fleshed out story.
- Enemy turns would be more complex with more attacks designed around dodging and the ability to block some damage.
- Casting spells would show their attack area and let you snap targeting to enemies.
- Player turns would have a certain number of action points that can be used for moving, casting or attacking physically, with some actions using fewer points than others.
- Certain spells would be usable outside of battle as a means of traversal, like summoning a rock to create a step up to an otherwise unreachable ledge.
- Has a lower poly style with low-res textures.
- Large maps with a lot to explore, but not really "open world".
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