Anonymous · 6d

Aside from the fact that these are storyboards, what makes this untested territory? Is it the genre? The story? The characters?

What has been the most challenging part of this whole process for you? What has it been like to work with an assistant? Is it possible to get insight into what the process for the project has been like?

The storyboards, mostly. Gaze An Eagle Blind has an unusual set up for a webcomic, and I'm committing extremely hard to the bit, so I don't have a personal gauge on how to anticipate audience reaction. Comparatively to a standard comic, I have a lot of experience to understand what to expect from readers.

Creating storyboards as a comic rather than an animatic also comes with some complications like how to control timing/pacing when the reader can click through at their own speed, as well as how to indicate audio/vocal cues like if someone is speaking offscreen or SFX. Screencaps don't have dialogue bubbles to indicate who is talking. It's been a bit of a puzzle and this adds to it being an untested format.

That said the characters are also something I don't know how to predict! It's basically a cast of shallow selfish assholes, and the protagonist is a bipolar drug addict who works as a human trafficker. He is very difficult to root for lol and I'm sure down the road will be responsible for a lot of discourse.

As for what's most challenging - really, the whole thing. Before starting this I have zero experience with storyboarding and despite drawing like one, I am emphatically NOT an animator, so I'm full of anxiety hoping it isn't obvious to other animators I'm completely bullshitting everything and embarrassing myself. I remember testing out finishing the first couple of frames over a year ago having absolutely zero idea if I was doing anything right. I've definitely grown and learned a lot since the beginning of this, though. I joke to Alex that I feel like I'm making student film for an animation class that I never signed up for.

As for an assistant - a godsend. It would've taken me 500% longer without one helping me with environments, not a joke. Krad has been absolutely essential to the project, so much so I'm crediting them as a co-artist for BG design at this point. It's been just so much fun working with them too.

And as for the process itself -- I don't know if it's that complicated. I thumbnail the storyboards in Toon Boom Storyboard Pro, export the frames in a PDF, then create photoshop files of all the frames to polish/render/color. Once I set up the files properly I send them over to Krad, who workshops the environments under my direction, then passes them back to me as I progress. I aim to finish about 4 frames a day -- sometimes it's just one, other days I can bang out up to 6. My current record is 9.

Feel free to ask more I'm happy to share or explain what I'm able.

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